![]() I have this fancy building right here in Altdorf but my total empire-wide cap is 10 X and they are all posted across the world in Lustria, so this building cannot do anything whatsoever! Oh no, a unit on the other side of the world died, but yay, now my fancy building can magically produce something again!"Īnd army based caps are even worse. If you want to use better armies yourself, well, what is stopping you from doing just that?įinally, and I recognize the subjectivity here, but to me the whole caps thing just makes no sense whatsoever. Fixing that with extremely arbitrary concepts straight out prevent the AI from picking certain units is a fair bit like building walls on all roads to keep self-driving cars from driving off the roads, instead of simply fixing the AI. If you simply want the AI to use better armies then that's an AI issue. Per army caps can prevent doomstacks under any circumstances, but at that point we might as well just pick between pre-defined armies and not do any manual recruiting. It feels extremely artificial, and once you reach late game you've probably expanded the caps enough that you can doomstack anyway. Generally the whole unit caps concept, regardless of specific implementation, strikes me as utterly dreadful. Thus it because a case of using these more powerful skills in the right situation. Take most MOBA, characters have several skills, but they often have ultimates with longer cooldown that are more game impacting. It's basically the situation of the campaign begin with your special starting units you can't replace. Limiting has a side benefit, though : those units become an interesting asset you have to use with a bit of attention. If we remove the upkleep limitations (and add something else for lords limits) then remains the question : will some elite still be too much of a bargain ? Then you have two possibilities : rise their price/buff lower units or limit them. Total number is not limited but you will feel the pain each time you lose one. At least the empire based ones kinda represent the need for infrastructure.Ī third solution could be a pool for rare units that slowly gets some along time to represent that they are difficult to train/find/build. In short, empire unit caps can be bypassed by a large empires and army based unit caps are very very arbitrary. Yeah, at the very least the UI should allow for something complete. Units with "None" as origin could always be recruited, in any region. You still have 30 manpower left from Reikland + 55 from Middenland, that could be used to recruit "generic_spearmen" with "Global" as origin. So you can recruit more 55 "reikland_spearmen" max. That's 10 left + 45 manpower from Reikland regions. So you'd have 15 left to recruit other altdorf specific units. If you recruit 10 spearmen from Altdorf, they use 10 manpower from Altdorf. Īnd also all the regions in middenland with max building (5 + 3 +3 settlment, total 11) Let say you control all the regions in reikland, and have build the maximum levels of settlments (5 levesl in alftorf, 3 in each other, so 14 levels total), and each level gives 5 manpower. Here is an example based on the Empire: you could have "generic_spearmen", with "general" as origin, then "reikland_spearmen", with "reikland" province as origin, and "altdorf_spearmen" with altdorf region as origin. ![]() And this would be used to determine if you have enough manpower to recruit the unit. And count how many level of settlements you have. Then, a script would count the number of units you already have from this province, region, or global. The idea would be to add for units, which could be a province, a region, "global" or none. And I'm also using Closer to Table Top mechanism to have more diverse armies, with a mix of high and low tier units.įinally, I'm considering a manpower system. The special or stronger units are also capped, and the cap can be increased with buildings (ex: 1 star dragon for each dragon keep). Heraldic units which can be recruited only in your core provinces and are a bit stronger, with specific heraldry. Generic units that can be recruited in any region, but are a little weaker 2K A Total War Saga: Thrones of Britannia.848 A Total War Saga: Fall of the Samurai. ![]()
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